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-
- SKID ROW
-
- presents
-
- ARMOUR-GEDDON
-
- Page 4 follows:
- ---------------
-
- LOADING INSTRUCTIONS
-
- Always switchoff your machine for at least 30 seconds before loading
- the game. Failure to do so may result in virus contamination of the
- ARMOUR-GEDDON disks.
-
- o AMIGA VERSION
-
- Switch the computer on. Insert Kickstart disk if necessary. When
- Workbench is requested insert disk 1 of ARMOUR-GEDDON into the internal
- drive. Insert disk 2 when prompted.
-
- ARMOUR-GEDDON is played with a mouse plugged into the mouse port and a
- joystick plugged into the joystick port.
-
- LOADING TIPS
-
- Should the title screen not appear within 45 seconds there may be a
- problem with your computer system. Check your computer connections
- and that the above instructions have been followed correctly. If you
- are sure your computer is working correctly )i.e. other software loads
- successfully) and are still unable to load ARMOUR-GEDDON then you may
- have a faulty disk in which case you can obtain a free replacement
- from Psygnosis Ltd. All Psygnosis products are fully guaranteed -
- see page 24 for details.
-
- Page 5 follows:
- ---------------
-
- ARMOUR-GEDDON
-
- Devoid of emotion - unlike the six-strong crew - the computer onboard
- MSS Orestruck plots a perfect orbit around its home planet, Earth.
-
- Having to remain onboard Orestruck for another twelve hours - for decon
- reasons - while being within spitting distance of home does little for
- the crew's morale. They've been manning the deep-space mining vessel
- for the last two years and want nothing more than to get off the thing.
- In fact the crew are so pre-occupied with preparations for going home
- that they fail to notice the "Attack Threat" indicator frantically
- flashing on the command console.
-
- Orestruck's computer goes into standard "Panic Mode" when under
- attack and automatically makes ready the escape craft. Unfortunately,
- it fails to detect a lack of human life on the small craft at the time
- of its launch. The crew remain onboard, ignorant of the fast-
- approaching nuclear warhead. As the small craft reaches maximum
- velocity the crew are otherwise engaged, anticipating happy home-
- comings. They don't feel a thing as the missile blows the ship
- apart.
-
- Pleased with the successful test firing of its weapon, the power-
- hungry nation responsible for the destruction of MSS Orestruck now
- feels confident enough to turn its weapons against the rest of
- the world.
-
- ARMOUR-GEDDON
-
- While the super powers negotiated, bargained and greased palms
- in an effort to overcome their differences and achieve world
- peace, a small, previously all-but-ignored nation decides to
- take over while attention was elsewhere. As the world's peace-
- seekers strived to ban the bomb they were given an untimely
- reminder of the destructive powers of nuclear weaponry.
-
- Retaliation - of what was later described as "unreasonable strength"
- - against the aggressor swiftly followed; it seemed that every
- country with nuclear capabilities had itchy fingers: Death and
- destruction became the norm for the next few years, so-called
- civilization collapsed, cities were razed, countries were wiped
- out and nations were destroyed. Unsurprisingly however, some
- were prepared...
-
- Man is a resilient creature: what he can't survive naturally he
- attempts to overcome by synthetic means, if he has the resources.
- While most of the human race were left to experience nuclear
- hostilities and a post-holocaust Mother Earth, the privileged
- few entered purpose-built structures to exist safely therein.
- The rest of the world struggled to survive outside.
-
- Page 6 follows:
- ---------------
-
- However, the Sheltered Ones, as they came to be known, concluded that
- if conflict continued, there would be nothing left of earth to return
- to. Thus, as they didn't relish the idea of spending the rest of their
- lives in shelters, they ventured out to bring the fighting to an end.
- They succeeded and slowly began reconstructing the one small,
- habitable area left of the world.
-
- A "civilized" society existed once again... However: a large sector
- of those left on the surface to face the holocaust were not impressed
- with the way they'd been treated; they formed a silent resistance
- movement, secretly worked for themselves while all the time feigning
- subservience... until they were ready to strike.
-
- Using their limited resources, the resistance movement construct a
- powerful laser cannon whose beam, when aimed at an antediluvian
- tran-satellite, currently orbiting earth, will ne upsurged many
- times so that when bounced back down to earth it will be powerful
- enough to fry anything and anyone not protected. Of course the
- resistance movement has its protective shelters already prepared.
-
- Human nature being what it is - and man being the trustworthy
- creature he is - the Sheltered Ones soon hear of the movement and
- its plan to fricassee them, they begin making plans to stay cool.
-
- They learn of the existence of an ancient Neutron Bomb, the only
- weapon with sufficient power to destroy the beam cannon. The bomb
- was dismantled some time in the past, for security reasons and is
- now in five sections, all of which are hidden about the landscape.
-
- THE GAME
-
- Armour-Geddon features a massive play area of over 80km by 80km
- made up of fast, filled vector graphics which creatively represent
- mountains, lakes, buildings, vehicles and weapons. You are free
- to scout the play area in any or all of your vehicles your
- exploration is only hindered by the fuel limitations of each
- vehicle and the possible (or rather, very probable) attack by enemy
- forces.
-
- From your headquarters deep in the bowels of the earth, you have at
- your disposal an arsenal of sophisticated vehicles and weapons with
- which to find the five sections that make up a Neutron Bomb. This
- bomb is very important to you as it is the only weapon powerful
- enough to destroy the enemy's beam cannon. Unfortunately, some time
- in the past the five sections that make up the bomb were scattered
- throughout the area, for reasons of security. You must find the
- sections then build and use the Neutron Bomb on the beam cannon
- before it is charged to full power and ready for firing.
-
- Page 7 follows:
- ---------------
-
- A grid of power-lines feeds the beam cannon. To give you time to
- find the cannon and destroy it you must delay its reaching firing
- strength by destroying the power-line generators.
-
- Controlling up to six different vehicles (simultaneously if you think
- you can cope!) you must survey your environment, discovering
- natural - and very unnatural - hazards and utilizing your resources to
- best deal with both. However, not only have you to find and destroy
- the power-lines and beam cannon but also you have to survive the
- aggression of the heavily-armed enemy.
-
- To assist you in this daunting task you have at your disposal some
- highly advanced equipment, including:
-
- Your Headquarters screen from where you can access all other screens -
- and any of your six vehicles. It also displays a grid map of the
- game area and vehicle positions (both enemy - shown in red - and your
- own - shown in white);
-
- An Intelligence system which displays areas of the game surveyed by
- your vehicles and which also enables you to select waypoints for
- your vehicles - a waypoint is a marker placed on the map and
- designated to one of your six vehicles, the selected vehicle can
- then home in on that point via its cockpit display;
-
- A sophisticated Research & Development team of scientists and
- engineers: Given the appropriate resources your scientists can
- develop virtually any hitherto undeveloped weapon that exists in
- the game (including the Neutron Bomb) and, once developed, your
- engineers can build the device.
-
- Resources in stock are displayed in your Stores screen (as are all
- devices and vehicles). You may replenish depleting stocks of
- resources by pillaging destroyed enemy vehicles and installations.
-
- To destroy the beam weapon you need to find the five sections of
- the Neutron Bomb, use your Research & Development team to construct
- it, load it on to your most suitable vehicle (the hovercraft would
- not be a good choice) and drop it on the building harboring the
- cannon. Your Stealth Bomber and Heavy Tank are the only two
- vehicles capable of collecting sections of the Netron Bomb. Once
- a section has been picked up it is automatically transported to
- your stores.
-
- This manual assumes you are using a mouse to move your cursor
- around the various screens and select options. However, should
- you prefer to use a joystick for 'click' read 'press fire' or,
- should you be using keys, then for 'click' read 'press spacebar'.
-
- 'Clicking on vehicle icons' is a function mentioned in this manual
- that may also be achieved by pressing F1 to F6 on the keyboard.
-
- Page 8 follows:
- ---------------
-
- CONTROL SCREENS
-
- Miscellaneous Screen:
-
- This is the initial screen from which you select basic game options:
-
- (i) Start Single Game: Click on this icon if you wish to play alone.
-
- (ii) Start Multi Game: Click on this icon to play with a friend;
- connect two machines (any combination of Amiga and /or Atari ST)
- using a null-modem serial link. Armour-Geddon has to be loaded in
- to both machines for a Multi Game.
-
- (iii) Trainer Mode: Click on this before starting a game (it is not
- accessible during an active game) to explore the Armour-Geddon map
- with a good stock of vehicles, weapons and devices at your disposal.
- This mode renders it impossible to win, lose, save or load a game
- or to enter your name in the high score table.
-
- (iv) Surrender: Click on this icon to admit defeat.
-
- (v) Load Game: Click on this icon to load a previously saved game;
- To load a saved-game position, place your saved-game disk in any
- drive, click on the Load Game icon, click in the required file slot
- (or the Cancel option should you wish to abort loading a game) and
- your saved-game position will load. The Load Game option only
- works if there is no game currently in progress. A two-player game
- requires both players to load the saved game position in to their
- respective machines before starting a game.
-
- (vi) Save Game: Click on this icon to save your game position; To
- save a game you should have a formatted disk in drive 0 - the Format
- Disk option on the screen allows you to perform this task if you
- haven't already done so. Click the Save Game icon then click on
- the required File Slot and type is a suitable file name. At this
- point you may either press Enter to confirm or press ESC to abort
- the Save Game option.
-
- (vii) Format Disk: Click on this icon to format a blank disk ready
- to save a game position - It is not possible to format the game disks.
-
- (viii) Go to Headquarters Screen.
- The following screens are only available when a game is in progress.
-
- Page 9 follows:
- ---------------
-
- Headquarters Screen:
-
- This is your central command screen from which all other screens are
- accessed:
-
- (i) Miscellaneous Screen, (ii) Research & Development Screen, (iii)
- Itelligence Screen, (iv) Equipment Screen, (v) Stores.
-
- This screen also displays your (vi) Score, the (vii) Time elapsed
- in the game, the estimated power of the enemy's beam cannon (viii)
- (ECL - when the reading fills this meter the cannon fires and earth
- is destroyed) and (ix) Vehicle Icons with which you may take control
- of any of your vehicles currently on the road - click on the relevant
- icon to access a selected vehicle. The (x) Main Window can be
- alternated to display either messages or a grid map of the play area -
- click on Map icon for map and Messages icon for messages. The grid-
- map shows the positions of your vehicles, enemy vehicles and in-
- flight weapons (as dots). The grid map may be rotated if required
- and it may also zoom in on selected vehicles (position cursor over the
- selected icon and click the right mouse button or press space bar).
-
- From this screen, pressing 'SHIFT SATELLITE VIEW' on the keypad accesses
- a Tower View of surface activities.
-
- Page 10 follows:
- ----------------
-
- Research & Development Screen:
-
- From this screen you can engage your scientists to work on undeveloped
- devices, then - should you have sufficient of the appropriate resources
- - have your engineers construct them.
-
- (i) Previous device icon, (ii) Next device icon (used to scroll through
- devices available) and (iii) Recycle device icon. Recycle breaks down
- selected devices into their component resources which are then
- automatically returned to Stores. Holding down the mouse button on
- the icon increases the recycling speed. Partially manufactured
- devices take recycling precedence over complete items held in store.
- Any vehicle destroyed whilst in the elevator is automatically sent
- underground for recycling.
-
- (iv) Graphic Display of chosen vehicle or weapon with (v) Device
- Number, (vi) Device Name, how far device is developed (%), the
- percentage of each unit (vii) Manufactured, total (viii) Number
- of units in stock. (ix) Unit Weight, the number of (x) Scientists
- currently working on development, the number of (xi) Engineers
- currently manufacturing, Icon to (xii) Increase & (xiii) Decrease
- manpower. Number of (xiv) Available Scientists, Number of (xv)
- Available Engineers, (xvi) HQ icon - click on this, or press
- 'HQ SCREEN', to return to the Headquarters Screen.
-
- Page 11 follows:
- ----------------
-
- Intelligence Screen (only displays areas surveyed):
- Survey the game area and fix waypoints for your vehicles.
-
- (i) Map area;
-
- (ii) Zoom In for greater detail of the surrounding area - click
- on the icon until the magnification is at the required strength.
-
- Move your viewpoint (iv) Up (North), (v) Down (South), (vi) Left
- (West) and (vii) Right (East) - click on the icon until you're
- at the required position.
-
- Setting waypoints: To set a waypoint, first select a vehicle by
- clicking on the appropriate Vehicle Icon to highlight it (* see
- below for more details) then move your cursor to the required
- area on the map and click the left-hand mouse button - a crosshair
- confirms that this area is now a waypoint and a number (1 to 6)
- confirms the selected vehicle. Placing the cursor in the map area
- then clicking the right-hand mouse button centralizes the point
- under the cursor. Keeping the cursor off-center and holding down
- the right-hand mouse button will scroll the map. * Clicking the
- left mouse button on a selected vehicle icon centers the map on
- that vehicle and selects it for a waypoint, clicking the right
- mouse button on a selected vehicle icon selects it for a waypoint
- without having the map centered on it.
-
- (viii) Vehicle Icons: any may be selected.
-
- (ix) Base Icon: click on this icon to center the map area on your
- base.
-
- (x) HQ Icon: click on this icon, or press 'HQ SCREEN', to return
- to HQ screen.
-
- Page 12 follows:
- ----------------
-
- Equipment Screen:
-
- Select a suitable vehicle for the task at hand then load it with
- appropriate equipment:
-
- (i) Roster of active vehicles - icons highlight when a vehicle is
- acivated - click on an icon to select a vehicle for arming or
- piloting.
-
- (ii) Vehicle Graphic window - to select a vehicle for piloting,
- display your chosen vehicle in the Accessory Graphic window (click
- on the arrows above this window to scroll through available
- vehicles) then click on the vehicle, hold down the mouse button
- and drag its icon to the Vehicle Graphic window. The Accessory
- Graphic window now displays devices available for your selected
- vehicle.
-
- To arm your vehicle, use the arrows above the Accessory Graphic
- window to scroll through the devices available in stock then,
- when a suitable device is shown in the window, click on it and
- drag its icon to the Vehicle Graphic window. One of the three
- payload area displays the device icon to confirm it has been
- successfully loaded on to your vehicle.
-
- Select vehicle's (iii) Payload (maximum of three items).
-
- (iv) Accessory Graphic window.
-
- (v) Next and (vi) Previous device arrows - click on these to scroll
- through devices currently in stock.
-
- (vii) Pilot Vehicle icon: click on this to transport your selected
- vehicle, by elevator, to the surface, ready for piloting.
-
- (viii) Weight of selected vehicles.
-
- (ix) Number of devices/vehicles currently in stock.
-
- (x) Weight of device/vehicle currently highlighted in Accessory
- Graphic.
-
- (xi) HQ icon - click on this, or press 'HQ SCREEN', to return to
- the headquarters screen. You can return individual devices to your
- stores by clicking on its payload icon and dragging it back to
- the Accessory Graphic window. You may also return vehicles
- complete with all payloads to your stores in a single move by
- clicking on the Vehicle Graphic window and dragging the vehicle
- icon back to the Accessory Graphic window.
-
- Page 13 follows:
- ----------------
-
- Stores Screen:
-
- See what's in store...
-
- (i) Previous & (ii) Next item icons - click on these to scroll
- through devices currently in stock.
-
- (iii) Name of selected device/vehicle.
-
- (iv) Weight of selected device/vehicle.
-
- (v) Amount of selected device/vehicle currently in stock and
- information on it.
-
- (vi) Graphic representation of device/vehicle.
-
- (vii) HQ icon - click on this, or press 'HQ SCREEN', to return
- to the Headquarters screen.
-
- Page 14 follows:
- ----------------
-
- YOUR VEHICLES
-
- Ground Vehicles
-
- Light Tank
-
- Primary Uses: High-speed hit-and-run missions
- Evaluation:
- Speed: Good
- Maneuvrability: Good
- Firepower: Low/Medium
- Durability: Good
- Range: 43 miles
- Top Speed: 102 mph (cross country)
- Weight (unladen): 30000 kg
- Maximum Load: Unlimited
- Maximum Fuel: 3072 kg
- Weapon Capabilities: Shells, Laser
- Non-Weapon Capabilities: Night-Sight
-
- Heavy Tank
-
- Primary Uses: Collection of Neutron Bomb parts (automatically
- transported to base on collection).
- Evaluation:
- Speed: Poor
- Maneuvrability: Poor
- Firepower: Good
- Durability: Good/Very Good
- Range: 28 miles
- Top Speed: 68 mph (cross country)
- Weight (unladen): 50000 kg
- Maximum Load: Unlimited
- Maximum Fuel: 3072 kg
- Weapon Capabilities: Shells, Laser, FFRs, Neutron Bomb
- Non-Weapon Capabilities: Night-Sight, Cloaker
-
- Hovercraft
-
- Evaluation:
- Speed: Good
- Maneuvrability: Medium
- Firepower: Good
- Durability: Poor
- Range: 30 miles
- Top Speed: 140 mph (approx)
- Weight (unladen): 5000 kg
- Maximum Load: Unlimited
- Maximum Fuel: 3072 kg
- Weapon Capabilities: Laser, FFRs, Missile
- Non-Weapon Capabilities: Night-Sight, Cloaker
- Primary Uses: Swift survey of islands to seek and find Neutron
- Bomb parts, Ground Attack
-
- Page 15 follows:
- ----------------
-
- Ground Vehicle Cockpit (example)
-
- (i) Engine Status Indicator (on or off)
- (ii) Radar detection Warning Light
- (iii) Missile Lock Warning Light
- (iv) Payload 1 - highlights when selected
- (v) Payload 2 - highlights when selected
- (vi) Payload 3 - highlights when selected
- (vii) Amount of weapon 1 available
- (viii) Amount of weapon 2 available
- (ix) Amount of weapon 3 available
- (x) Shield Recharge Rate
- (xi) Head-Up Display
- (xii) Weapon Sight
- (xiii) Missile Lock Indicator
- (xiv) Target Lock Indicator
- (xv) Current Weapon
- (xvi) Velocity (mph)
- (xvii) Shield Strength
- (xviii) Number of flares available
- (xix) Fuel Gauge
- (xx) Throttle (forward and reverse) - no reverse thrust on hovercraft
- (xxi) Compass
- (xxii) Radar (range variable from 1 to 32 km)
- (xxiii) Information Panel: Provides various information (accessed via
- the 'VDU MODE' key) including;
- a) Speed and Radar Range; b) Payload and Fuel Weights; c) Current
- Mission Text (xxiv) Vehicle access icons: click on the appropriate
- icon to take control of any one of your other activated vehicles.
-
- Page 16 follows:
- ----------------
-
- Ground Vehicle Controls
-
- Joystick (self-centering)
-
- Forward: increase throttle
- Back: negative throttle
- Left: turn left
- Right: turn right
- Fire: engage highlighted payload
-
- Mouse
-
- Push Forward: increase throttle
- Pull Back: negative throttle
- Move Left: turn left
- Move Right: turn right
- Left Button: engage highlighted payload
- Right Button: toggles between controlling yoke & cursor
-
- Keys
-
- Cursor up: Increase throttle
- Cursor down: Negative throttle
- Cursor left: Turn left
- Cursor right: Turn right
- Carriage return: Engage highlighted payload
- Spacebar: Toggles between controlling Yoke & Cursor
-
- Other relevant keys:
-
- Start/Stop Engine: Starts your engine
- Throttle Up: Increases throttle
- Throttle Down: Decrease throttle
- Shift Throttle Up: Instant maximum throttle (or zero throttle if in
- reverse)
- Shift Throttle Down: Instant maximum reverse throttle (or zero throttle
- if in forward)
- Raise gun Turret: Raise Gun turret
- Lower Gun Turret: Lower gun turret
- HQ Screen: Return to HQ screen
-
- Damage taken to your vehicles is indicated by yellow lights alongside
- equipment in your cockpit - minor damage is indicated by a constant
- yellow light, device inoperative indicated by flashing yellow light.
-
- Page 17 follows:
- ----------------
-
- Air Vehicles
-
- Helicopter
-
- Primary Uses: Ground attack
- Evaluation:
- Speed: Good
- Maneuvrability: Good
- Firepower: Good
- Durability: Medium/High
- Range: 73 miles
- Top Speed: 320 mph (ground level)
- Ceiling: 8400 ft (in Hover and unladen)
- Rate of Climb: 73 fps (unladen)
- Weight (unladen): 4000 kg
- Maximum Load: Total take-off weight 8500 kg
- Maximum Fuel (internal): 832 kg
- Weapon Capabilities: Laser, FFRs, Missiles
- Non-Weapon Capabilities: Night-Sight, Drop Tanks
-
- Stealth Fighter
-
- Primary Uses: Swift Air and Ground Attack
- Evaluation:
- Speed: Excellent
- Maneuvrability: High
- Firepower: Very Good (air and ground attack)
- Durability: Low
- Range: 170 miles - full thrust and unladen
- Top Speed: 890 mph (level flight)
- Ceiling: 48000 ft
- Rate of Climb: 500 fps (ground level)
- Weight (unladen): 4875 kg
- Maximum Load: 5000 kg (safe)
- Maximum Fuel: 3072 kg
- Weapon Capabilities: Laser, Missiles, Bombs, FFRs
- Non-Weapon Capabilities: Night-Sight, Cloaker, Drop Tank
-
- Stealth Bomber
-
- Primary Uses: Collection of Neutron Bomb parts (automatically
- transported to base on collection) and air delivery of Neutron Bomb
- Evaluation:
- Speed: Good
- Maneuvrability: Medium
- Firepower: Good for ground attack, Poor for air attack
- Durability: Medium
- Range: 106 miles - full throttle, unladen and at ground level
- Top Speed: 475 mph (unladen)
- Ceiling: 36700 ft (unladen)
- Rate of Climb: 345 fps (unladen)
- Weight (unladen): 10150 kg
- Maximum Load: 10000 kg (safe)
- Maximum Fuel: 6144 kg
- Weapon Capabilities: Bombs, FFRs
- Non-Weapon Capabilities: Night-Sight, Cloaker, Drop Tank, Fuel Pod,
- Telepod
-
- Page 18 follows:
- ----------------
-
- Air Vehicle Cockpit (example)
-
- (i) Engine Status Indicator
- (ii) Radar Detection Warning Light
- (iii) Missile Lock Warning Light
- (iv) Stall Warning Light - also audible - (not applicable to helicopter)
- (v) Payload 1 - highlights when selected
- (vi) Payload 2 - highlights when selected
- (vii) Payload 3 - highlights when selected
- (viii) Amount of payload 1 available
- (ix) Amount of payload 2 available
- (x) Amount of payload 3 available
- (xi) Head Up Display
- (xii) Scrolling Altitude Bar
- (xiii) Altitude
- (xiv) Weapon Sight
- (xv) Missile Lock Indicator
- (xvi) Target Lock Indicator
- (xvii) Current Weapon
- (xviii) Velocity (mph)
- (xix) Shield Recharge Rate (xx) Shield Strength
- (xxi) Number of flares (xxii) Fuel Gauge
- (xxiii) Throttle (xxiv) Compass
- (xxv) Radar (range variable from 1 to 32 km)
- (xxvi) Information Panel: Provides various information (accessed
- via the 'VDU MODE' key) including: a) Speed, Altitude, Radar Range
- and Brake Status; b) Payload and Fuel Weights; c) Current Mission
- Text
- (xxvii) Vehicle access icons: click on the appropriate icon to take
- control of any one of your other activated vehicles.
-
- Page 19 follows:
- ----------------
-
- Aircraft Controls
-
- Stealth Air Vehicles
-
- Joystick (self-centering)
-
- Forward: Dive
- Back: Climb
- Left: Bank left
- Right: Bank right
- Fire: Engage highlighted payload
-
- Mouse
-
- Push Forward: Dive
- Pull Back: Climb
- Move Left: Bank left
- Move Right: Bank right
- Left Button: Engage highlighted payload
- Right Button: Toggles between controlling Yoke & Cursor
-
- Keys
-
- Cursor up: Dive
- Cursor down: Climb
- Cursor left: Bank left
- Cursor right: Bnak right
- Carriage return: Engage highlighted payload
- Spacebar: Toggles between controlling Yoke & Cursor
- Left Rudder: Left rudder
- Right Rudder: Right rudder
-
- Other relevant keys:
-
- Start/Stop Engine: Starts your engine
- Throttle Up: Increases throttle
- Throttle Down: Decrease throttle
- Shift Throttle Up: Instant maximum throttle (or zero throttle if in
- reverse)
- Shift Throttle Down: Instant maximum reverse throttle (or zero throttle
- if in forward)
- HQ Screen: Return to HQ screen
-
- Helicopter
-
- Joystick (self-centering)
-
- Forward: Lower nose
- Back: Raise nose
- Left: Bank left
- Right: Bank right
- Fire: Engage highlighted payload
-
- Mouse
-
- Push Forward: Lower nose
- Pull Back: Raise nose
- Move Left: Bank left
- Move Right: Bank right
- Left Button: Engage highlighted payload
- Right Button: Toggles between controlling Yoke & Cursor
-
- Keys
-
- Cursor up: Lower nose
- Cursor down: Raise nose
- Cursor left: Bank left
- Cursor right: Bnak right
- Carriage return: Engage highlighted payload
- Spacebar: Toggles between controlling Yoke & Cursor
- (Keyboard and Joystick Mode only)
- 'Left Rudder' Left rudder - only effective below 40 mph
- 'Right Rudder' Right rudder - only effective below 40 mph
-
- Other relevant keys:
-
- Start/Stop Engine: Starts your engine
- Throttle Up: Increases throttle
- Throttle Down: Decrease throttle
- Shift Throttle Up: Instant maximum throttle (or zero throttle if in
- reverse)
- Shift Throttle Down: Instant maximum reverse throttle (or zero throttle
- if in forward)
- HQ Screen: Return to HQ screen
-
- Page 20 follows:
- ----------------
-
- As in-flight unattended aircraft will level off and circle until you
- once more take control of it (or until it is destroyed by enemy fire).
- Should it have an activated waypoint it will fly to it and then
- circle until you re-take control.
-
- Damage taken to your vehicles is indicated by yellow lights alongside
- equipment in your cockpit - the more the yellow lights flash, the
- greater the damage.
-
- Weapons Available To You:
-
- Laser Beam: Medium range, relatively weak but sufficient against
- soft-skin vehicles. Weight: 100kg.
-
- Shells: 80 per per payload. Difficult to judge their range. They
- contain a high explosive warhead which is effective against all
- vehicles. Weight: 10 kg.
-
- Free Fall Bomb: 10 per payload. When selected, a CCIP (Continuously
- Computed Impact Point - indicates where the bomb will hit) marker
- is displayed on-screen. Quite accurate when used with your bomb
- sight. Used for high-level bombing. After release it is fused
- after approximately 3 seconds. Weight: 750 kg.
-
- Retarded Bomb: 10 per payload. Used for low-level bombing by your
- Stealth Fighter. Its parachute allows deliverer to escape blast
- area. Does not contain as large a charge as the Free Fall Bomb.
- Weight 250 kg.
-
- Rockets (FFRs): 40 per payload. Harder hitting than laser fire
- and have a greater range. They are fin stabilized; fins are
- deployed soon after launch. Weight: 25 kg.
-
- Missiles: 8 per payload. Range is 1000m. IR homing missiles
- (feature scanning heat seeker which automatically targets
- potential prey). Best fired from behind a moving target, they
- attempt to calculate target's speed and the most suitable closing
- speed. If it loses lock it will circle until it finds a similar
- IR signature. Weight: 120 kg.
-
- Non-weapon devices
-
- Beacons: Use to trace your other activated vehicles, fuel pods,
- your base, telepods and waypoints (see keyboard plan for details).
- When selected, a Beacon Indicator is displayed on-screen. Your
- on-board computer can calculate a beacon's range up to 60 km
- away.
-
- Night-Sight - Infra-red optical utility, enables vehicles to 'see'
- in the dark. Its effect is lessened during daylight. Weight: 50 kg.
-
- Page 21 follows:
- ----------------
-
- Flares - May be used for distress signals but are predominantly
- used to confuse on-coming enemy missiles.
-
- Drop Tanks - Attaching up to three drop tanks (dependant on
- availability) greatly increases a vehicle's range. Your on-
- board computer automatically selects these externally carried
- tanks as initial sources of fuel. Tanks may be ejected from your
- (airborne) vehicle by highlighting it on the cockpit screen and
- pressing fire. A tank that contains fuel when ejected explodes
- on contact with the ground. Full tanks weigh in excess of 800 kg
- and greatly affect aircraft maneuvrability.
-
- Cloaking Device - Using this renders you 'invisible' to the enemy.
- However, your vehicle can still be traced by missiles locked on
- to you before you engaged the device.
-
- Use sparingly as this device is a heavy drain on your fuel.
- Weight: 500 kg.
-
- Telepod - May only be carried and dropped at its destination by
- your Stealth Bomber. Up to six may be in operation at one time.
- They are used to teleport from one location to another. To use
- a Telepod: position your vehicle below it and press 'TELEPORT'
- on the keyboard. Weight: 8000 kg.
-
- Fuelpod - May only be carried and dropped at its destination
- by your Stealth Bomber. Fuelpods are used to re-fuel any of
- your vehicles that can reach them. To use a Fuelpod: Drive up
- to it and press 'FUEL POD' on the keyboard. Weight: 8000 kg.
-
- Resources available to you:
-
- Tritinium: Used for manufacture of fuel compunds.
-
- Xelinium: Used for manufacture of explosives.
-
- Maxinium: Used for manufacture of electronics (optical processors
- and lasers) and N-space products such as Teleport and Cloker.
-
- Outinium: Used for manufacture of all weapon and vehicle body
- shells.
-
- Page 22 follows:
- ----------------
-
- Known Enemy Vehicles (limited data):
-
- Fighter Planes:
-
- Attributes: Highly maneuvrable, dangerous and deadly.
-
- Max Speed: Unknown.
-
- Weapon Capabilities: Bombs, Lasers and Missiles - enemy aircraft
- carrying bombs will break off their attack if their target becomes
- airborne.
-
- Enemy vehicles carry two weapon payloads, when their first payload
- runs out they use their second payload. When all weapons have been
- used the enemy vehicle retreats.
-
- Floaters:
-
- Attributes: Form a protection-zone pattern from which they attack.
- Limited range.
-
- Weapon Capabilities: Missiles and Normal Bombs.
-
- For Keyboard Controls, refer to separate pull-out sheet
-
- The viewpoints, refer to right-hand side of pull-out sheet
-
- A piloted vehicle may be considered from outside using the keys
- on the keypad.
-
- These keys also relate to the different views available from within
- vehicle cockpits, providing the pilot with an all-round view of his
- surroundings.
-
- There is also a satellite view, centered on your current vehicle,
- it may be zoomed in to or out of using the 'CAMERA UP' and 'CAMERA
- DOWN' keys on the keypad. This view not only shows your vehicle in
- relation to its surroundings but also displays current velocity
- and altitude, if applicable.
-
- Certain weapons may be tracked by camera: Missiles, Rockets,
- Retarded Bombs and Normal Bombs. This view is accessed via the
- 'SHIFT EXTERNAL 2' on your keypad.
-
- The Two-Player Game (requires 2 machines)
-
- Any combination of Amiga and/or Atari ST can be connected - via
- a null-modem serial link - to enable two players to experience
- Armour-Geddon simultaneously.
-
- If the other player is controlling a vehicle, an icon is displayed
- above its slot to indicate that it is currently unavailable to you.
-
- Should any RS232 errors occur a suitable message appears at the
- top of the main screen and the RS232 link is terminated - press
- any key to continue.
-
- Page 23 follows:
- ----------------
-
- HINTS
-
- A Guide to finding the first section of the Neutron Bomb...
-
- From the Headquarters Screen go to Intelligence Screen and select
- Vehicle 1. Click on the Base icon to center the map on your base
- and zoom in slightly (click on the Zoom In icon).
-
- Click on the right icon to pan right until you see an airstrip.
- Move your cursor over the airstrip and click on it with the left
- mouse button - a crosshair should appear over the airstrip, this is
- now Vehicle's 1 Waypoint Marker.
-
- Go back to your Headquarters Screen (press 'HQ SCREEN' key or click
- on the HQ icon) and select Equipment Screen. Click on the right
- arrow above the Accessory Graphic until a fighter is shown in the
- Accessory Graphic window. Now move your cursor over the fighter
- then click the left mouse button and drag the fighter icon left
- to the Vehicle Graphic window and release the mouse button.
-
- The Accessory Graphic window now shows payloads available to your
- fighter. Move your cursor over the laser then drag it to the fighter
- and release the mouse button (the top payload icon should now hold
- the laser graphic). Now click on the arrows above the Accessory
- Graphic until Missiles are displayed. Arm the fighter with missiles
- then night-sight using the same procedure you used for the lasers.
-
- Click on the Pilot Vehicle icon to get the fighter to surface.
-
- You will now find yourself sitting in the cockpit ready for action.
-
- Press the 'WAYPOINT BEACON' key to activate your Waypoint Navigation.
- A small indicator appears on-screen (above your Engine Status
- indicator) to point the way to your target. This indicator is a
- circle with arrows that indicate whether you should turn left or
- right, climb or descend to find your waypoint target. When all four
- arrows are visible you are heading straight for your destination.
-
-
- The distance to the waypoint is shown on the VDU.
-
- Power your shields up (press the SHIELD UP key and hold it down) in
- case of attack.
-
- Start your engine (press the 'START ENGINE' key), throttle up (press
- the 'THROTTLE UP' key) and taxi to a runway, engage full throttle
- (with the 'THROTTLE UP' key) and take off (pull back on your joystick,
- press the up arrow or pull your mouse back, depending on which control
- method you are using).
-
- Navigate the fighter to your target using the waypoint indicator -
- all four directions are highlighted when you're on the correct heading.
-
- Before reaching your target, arm you missiles - press the payload
- key appertaining to the position of your missiles to highlight
- the payload icon.
-
- As you approach the airfield your missile targeting system should
- detect some enemy ground installations. When the seeker is locked
- on target - your square targeting display is within your round
- targeting display - its tone changes to indicate the fact. You may
- fire when ready.
-
- Ensure your aircraft is in no danger of crashing and you can watch
- the missile from the weapon camera viewpoint (press 'SHIFT EXTERNAL 2'
- - on the keypad).
-
- Should you run out of missiles before all enemy installations are
- destroyed, select your laser - press the payload key appertaining
- to the position of your laser - and attempt to strafe their
- defenses.
-
- Should an enemy missile lock on to you, launch flares (press the
- 'FLARE' key) and attempt to out-maneuver it.
-
- After destroying the ground defenses press 'BASE BEACON' to activate
- your Base Waypoint.
-
- Land your fighter, taxi to an elevator and retrieve the vehicle
- (press the 'LIFT' key).
-
- Select a Heavy Tank for slot 2.
-
- Set up the waypoint as before and arm the tank - you shouldn't meet
- any enemy resistance but you can never be too careful.
-
- Drive the tank to the desired airstrip and pick up the Neutron Bomb
- segment by driving over it. As soon as the device is retrieved it is
- automatically transported back to base by the onboard LVPT (Large
- Vehicle Portable Teleport) - only carried by Heavy Tanks and
- Stealth Bombers.
-
- You should now have successfully collected the first section of the
- Neutron Bomb.
-
- Should you wish to return the tank to base then press 'BASE BEACON'
- for Base Waypoint and drive home.
-
- The current mission text (on VDU mode 2) will have updated to reflect
- the completed mission.
-
- Practice makes perfect:
-
- To help you hone your attack skills there is a target range due west
- of your base... the targets don't fight back!
-
- **********************************************************************
-
- SKID ROW
-
- PRESENTS
-
- ARMOUR-GEDDON
-
- KEYBOARD CONTROLS
-
- (TOP OF KEYBOARD)
-
- ESC: H.Q. SCREEN
- F1: VEHICLE 1 F6: VEHICLE 6
- F2: VEHICLE 2 F8: RESET RADAR
- F3: VEHICLE 3 F9: RADAR ZOOM OUT
- F4: VEHICLE 4 F10: RADAR ZOOM IN
- F5: VEHICLE 5 DEL: SHIELD DOWN
- HELP: SHIELD UP
-
- (KEYBOARD MAIN)
-
- 1: BEACON 1 7: WAYPOINT BEACON
- 2: BEACON 2 8: BASE BEACON
- 3: BEACON 3 -: THROTTLE DOWN
- 4: BEACON 4 +: THROTTLE UP
- 5: BEACON 5 BACKSPACE: BRAKE
- 6: BEACON 6
-
- TAB: RAISE GUN TURRET I: CAMERA LEFT
- Q: PAYLOAD 1 O: CAMERA RIGHT
- W: WEAPON VIEW P: PAUSE
- E: EMERGENCY BEACON [: CAMERA ZOOM IN
- T: TARGET ]: CAMERA ZOOM OUT
-
- CTRL: LOWER GUN TURRET J: * JOYSTICK MODE
- A: PAYLOAD 2 K: * KEY MODE
- S: START/STOP ENGINE L: LIFT
- F: FUEL POD ': CAMERA UP
- G: TELE PORT RETURN: FIRE (KEY MODE)
-
- Z: PAYLOAD 3 M: MOUSE MODE
- V: VDU MODE ,: LEFT RUDDER
- B: BRAKE .: RIGHT RUDDER
- N: NEXT MISSION /: CAMERA DOWN
-
- SPACE BAR: YOKE/CURSOR TOGGLE IN KEYBOARD/JOYSTICK MODE
- RIGHT ALT: FLARE
-
- CURSOR KEYS UP, DOWN, LEFT, RIGHT: EMULATE JOYSTICK/MOUSE CONTROL
- IN KEY MODE
-
- (KEYBOARD NUMERIC KEYPAD)
-
- CAMERA CONTROLS DUPLICATED ON MAIN KEYBOARD
-
- THE VIEWPOINTS
-
- (: CAMERA LEFT ): CAMERA RIGHT /: CAMERA ZOOM IN *: CAMERA ZOOM OUT
- 7: 315 DEGREES 8: O DEGREES 9: 45 DEGREES -: CAMERA DOWN
- 4: 270 DEGREES 5: INTERNAL VIEW 6: 90 DEGREES +: CAMERA UP
- 1: 225 DEGREES 2: 180 DEGREES 3: 135 DEGREES ENTER: EXTERNAL 1
- 0: SATELLITE VIEW .: EXTERNAL 2
-
- IN SHIFT KEY MODE
-
- H.Q. SCREEN = SELF DESTRUCT
- BEACON 1 = TELEPOD 1
- BEACON 2 = TELEPOD 2
- BEACON 3 = TELEPOD 3
- BEACON 4 = TELEPOD 4
- BEACON 5 = TELEPOD 5
- BEACON 6 = TELEPOD 6
- EXTERNAL 2 = WEAPON VIEW
- EXTERNAL 1 = EXTERNAL 3
- THROTTLE UP = INSTANT MAX. THROTTLE OR ZERO THROTTLE IF IN
- REVERSE
- THROTTLE DOWN = INSTANT MAX. REVERSE THROTTLE OR ZERO THROTTLE
- IF IN FORWARD
- PAUSE = PAUSE MODE WITHOUT PAUSE MESSAGE
- JOYSTICK MODE = JOYSTICK CONTROL OF ALL SCREENS AND VEHICLES
- SATELLITE VIEW = TOWER VIEW
-
- IN ALT KEY MODE
-
- BEACON 1 = FUEL POD 1
- BEACON 2 = FUEL POD 2
- BEACON 3 = FUEL POD 3
- BEACON 4 = FUEL POD 4
-
- * AUTOMATICALLY REVERTS TO MOUSE CONTROL FOR CONTROL SCREENS AND
- BACK TO SELECTED MODE FOR VEHICLE CONTROL.
-
-